Guide 12 · Front of House
Intermission in fifteen minutes
The fifteen-minute math of bars and restrooms, pre-ordered drinks, chimes and calls, closing the doors, late returners, donors, and step-free routes.
The short version
- Plan around the ten minutes that actually work, because guests spend the first two leaving their rows and the last three getting back into them.
- Take drink orders before the show and set them out on a labeled shelf away from the bar line, so every pre-order is one fewer transaction at intermission.
- Agree before the house opens who rings the five-minute and two-minute calls, how long the stage manager will hold for a restroom line, and where late returners sit.
Fifteen minutes sounds generous until a full house stands up at once and heads for the same three things: a restroom, a drink, and a breath of air. Intermission (the interval, in British usage) is a fixed amount of time, and front of house either spends it on purpose or watches it run out. Here is how to spend it on purpose.
The fifteen-minute math
A hypothetical worked example; replace the numbers with ones you’ve timed at a preview.
You have 400 guests and a 15-minute intermission. As a rule of thumb, guests need about 2 minutes to leave their rows and reach the lobby, and about 3 to get back into their seats. That leaves 15 − 2 − 3 = 10 minutes, from 2:00 to 12:00, in which the restrooms and the bar do their real work.
The restrooms
The lobby level has 12 fixtures, and a visit averages 2 minutes. Each fixture serves 10 ÷ 2 = 5 guests in the window, so 12 fixtures serve 12 × 5 = 60 guests. If 100 guests head for the restrooms, 100 − 60 = 40 are still waiting when the window closes.
Open the 4 fixtures upstairs and send people there: 16 × 5 = 80 served, 20 still waiting. Better, and those last 20 are the line you can’t fix.
The bar
Last orders come at the five-minute call, 10 minutes in, so drinks get finished. Guests reach the bar at about 2:00, so the bar has 10 − 2 = 8 minutes. At 30 seconds an order, one bartender serves 60 ÷ 30 = 2 orders a minute, or 2 × 8 = 16 before the chime. Suppose 100 guests want a drink:
| Bartenders | Orders before the chime | No pre-orders (100 orders) | 40 pre-orders (60 orders) |
|---|---|---|---|
| 3 | 48 | 52 unserved | 12 unserved |
| 4 | 64 | 36 unserved | All served, 4 to spare |
| 7 | 112 | All served, 12 to spare | All served, 52 to spare |
Serving 100 live orders takes 100 ÷ 16 = 6.25, so 7 bartenders. Take 40 orders before the show, and the other 60 need 60 ÷ 16 = 3.75, so 4. Unserved rarely means anyone says no: guests see the line, do the math, and go back to their seats empty-handed.
Pre-ordered drinks
Every drink ordered before the show is a transaction that doesn’t happen at intermission. Take orders at the bar before curtain or through the bar menu in the digital program, paid in advance.
- Ask the stage manager for a warning before act one ends. Wine can go out a few minutes early; beer and anything with ice go last.
- Set pre-orders on a shelf away from the live line, each labeled with a name and pickup number, minded by someone who isn’t also serving.
- Announce it. One line in the curtain speech does more than a sign.
Check your alcohol license and venue rules before you pre-pour, sell drinks for pickup, or allow drinks in the house; your licensing authority is the one to ask.
Bar layout and lines
Left alone, the bar line tends to form across the path from the house doors to the restrooms. Decide where it goes instead.
- Run it along a wall, with a sign marking where it starts.
- Post a short menu with prices, readable from the back of the line, so guests decide before they reach the front.
- Split service if you can; a second station at the far end of the lobby halves the walk and the line.
- Keep payment simple: round prices and a card reader per bartender. At 16 orders a bartender, seconds are the whole game.
Restroom lines you can fix
Fixtures are plumbing, and you can’t add plumbing at intermission. Everything around them, you can.
- Signage. Sign every restroom from every house door, including those on other floors. Guests queue at the restroom they can see, not the empty one.
- Directing. An usher saying “There’s no line upstairs” is the cheapest capacity you’ll ever add.
- All-gender restrooms, if available. Sign them clearly as open to anyone; a room people think isn’t for them sits empty. Designation depends on local rules and your venue, so check before changing signs.
If the line you can’t fix makes act two late every night, the answer is a conversation about intermission length with the producer and stage manager, not a faster usher.
The chimes and the calls
Use the same pattern every night so regulars learn it. A common one:
- Five-minute call: a chime or bell and “The performance will resume in five minutes.” Last orders.
- Two-minute call: a second chime, the announcement again, and ushers walking the lobby: “Two minutes, please take your seats.”
The house manager usually rings them, on the agreed clock or the stage manager’s word, not when the lobby looks ready. Make sure the calls reach the restrooms, the upstairs bar, and the sidewalk. If your system can flash the lobby lights, do that too, so guests who are Deaf or hard of hearing get the call.
Closing the doors
The stage manager runs the clock backstage; the house manager decides when the house is ready. Act two starts when one tells the other. Settle three things with both before the house opens:
- How long the stage manager will hold for a restroom line, and who asks. “Ninety seconds for the restroom line” is easy to grant; “a few more minutes” is not. Running time can affect call times and agreements, so check yours before holding becomes a habit.
- Where late returners go. Agree with the stage manager and director on a moment in act two when ushers can seat people quietly. If there isn’t one, latecomers watch a lobby monitor or stand at the back.
- Who re-seats. Guests returning late or to new seats need an usher with a dim flashlight at each door, not a debate in the aisle.
It’s the same hold conversation as before act one, covered in door check-in that doesn’t jam the lobby.
Merchandise and concessions
The merch table wants the busiest spot in the lobby, which is exactly where it shouldn’t be.
- Put it along a wall, clear of the bar line and the restroom path.
- Treat intermission as browsing time. Display sizes and prices so the decision happens now and the sale after the show takes seconds.
- Sell prepackaged snacks at their own table, not the bar, where a candy bar takes as long as a drink.
- Staff it with two people: one to talk, one to run the card reader.
Donors and VIPs at intermission
Opening night and gala intermissions often include a reception for donors, sponsors, or the board. It’s gracious, and it breeds late returners.
- Hold it close to the house, and pre-pour everything.
- Give the room its own calls, a minute ahead of the lobby’s, from a staff member the guests know.
- Guest list tiers suggests seating donors together by giving level, which shortens the walk here too.
- No company members; the actors are getting ready for act two.
- Keep it away from critics. Press night explains why nobody from the production approaches one at intermission.
Field note: The last guest back on opening night is often deep in conversation with the producer. Brief the producer too: at the two-minute call, they’re the one who says, “Let’s go see act two.”
Accessibility
Fifteen minutes is shorter for some guests than others. Check your obligations with your venue and counsel, because accessibility law varies by place.
- Step-free routes. Keep the way from wheelchair locations to the accessible restroom and the bar clear of lines, merch, and the reception.
- Somewhere to sit. Put chairs in the lobby for guests who can’t stand in a ten-minute line, and let a companion or usher hold their place.
- Service at the seat. Offer to bring a pre-ordered drink to the seat, if your license and the production allow drinks in the house.
- Devices. Keep the assistive listening station staffed through intermission.
Relaxed and access performances may handle coming and going differently; see captioned, described, and relaxed performances.
Fifteen minutes, minute by minute
| Time | What happens | Who |
|---|---|---|
| End of act one | Warning to front of house; pre-orders poured | Stage manager, bar |
| 0:00 | House lights up; ushers point to every restroom | Ushers |
| 2:00 | Bar at full speed; reception open | Bar, development |
| 9:00 | Reception’s five-minute call | Development |
| 10:00 | Five-minute call; last orders | House manager, bar |
| 12:00 | Reception’s two-minute call; restroom report to the stage manager | Development, house manager |
| 13:00 | Two-minute call; ushers walk the lobby | House manager, ushers |
| 15:00 | Doors close; the house manager gives the stage manager the house | House manager |
| After 15:00 | Late returners wait for the seating point | Ushers |
Fifteen minutes will never feel like enough. But a house that knew where the other restrooms were, collected its drinks from a shelf, and heard the calls in time will be back in its seats when the lights go down. That’s the only measure that counts.